Machine history · Capcom · 1996
Big Bang Bar Pinball
Big Bang Bar is a 1996 Capcom solid-state pinball prototype built around a bar, alien and go-go-dancer theme. Contemporary documentation states that Capcom closed its pinball division before the game could be produced and that only 10 examples were then known to exist.
Big Bang Bar: machine facts
- Manufactured
- 1996
- Type
- Solid state electronic display, dot matrix
- Players
- 4
History
Big Bang Bar was identified as a Capcom machine manufactured in 1996. A contemporary rulesheet states that Capcom Coin-Op closed its pinball division before the game could be produced and reported that only 10 examples were known to exist at the time.
The same documentation noted that Capcom was pursuing asset transfers with Sega Pinball, leaving open the possibility that the game might later be produced. The available evidence supports its classification as a prototype rather than an original production game.
Gameplay
The game uses nine modes and five mode-less features. Players qualify modes through the center targets and inlanes, then start them with a ramp shot. Features include Looped in Space, Multi-brawl, Ray's Ball Busters, Tube Dancer and Underground.
The Tube Dancer is a neon green dancer in a tube that animates during its feature. Completing all modes and features lights Big Bang, a timed four-ball multiball wizard award in which targets score according to the number of balls in play.
The people behind the game
- Designer
- Rob Morrison
- Software Engineer
- Steven King
- Art
- Stan Kukuoka
- Art Production
- Paul Mazur
- Art Production
- Hugh Vanzanten
- Mechanical Engineer
- Mike Miller
- Music and Sound FX
- Jeff Powell
- Dot Matrix Animator
- Kevin Loza
- Electrical Engineer
- John Boyston