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Machine history · Capcom · 1996

Big Bang Bar Pinball

Big Bang Bar is a 1996 Capcom solid-state pinball prototype built around a bar, alien and go-go-dancer theme. Contemporary documentation states that Capcom closed its pinball division before the game could be produced and that only 10 examples were then known to exist.

Capcom · 1996 · Prototype

Big Bang Bar: machine facts

Manufactured
1996
Type
Solid state electronic display, dot matrix
Players
4

History

Big Bang Bar was identified as a Capcom machine manufactured in 1996. A contemporary rulesheet states that Capcom Coin-Op closed its pinball division before the game could be produced and reported that only 10 examples were known to exist at the time.

The same documentation noted that Capcom was pursuing asset transfers with Sega Pinball, leaving open the possibility that the game might later be produced. The available evidence supports its classification as a prototype rather than an original production game.

Gameplay

The game uses nine modes and five mode-less features. Players qualify modes through the center targets and inlanes, then start them with a ramp shot. Features include Looped in Space, Multi-brawl, Ray's Ball Busters, Tube Dancer and Underground.

The Tube Dancer is a neon green dancer in a tube that animates during its feature. Completing all modes and features lights Big Bang, a timed four-ball multiball wizard award in which targets score according to the number of balls in play.

The people behind the game

Designer
Rob Morrison
Software Engineer
Steven King
Art
Stan Kukuoka
Art Production
Paul Mazur
Art Production
Hugh Vanzanten
Mechanical Engineer
Mike Miller
Music and Sound FX
Jeff Powell
Dot Matrix Animator
Kevin Loza
Electrical Engineer
John Boyston

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