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Pinball Rules · Heighway Pinball / Pinball Brothers

Alien

An Evolution Pinball rules guide for Alien, organized around the machine’s objectives, progression, scoring systems, and documented rules topics.

ManufacturerHeighway Pinball / Pinball Brothers
Rules family58 researched topics
Primary focusRules organization
Evolution pageMachine-specific guide

Rules overview

Alien most commonly refers to:Extraterrestrial life, or alien life which does not originate from Earth Extraterrestrial intelligence, hypothetical advanced alien life Alien (law), a person in a country who is not a national of that country

How to read this page. Start with the overview, use the progression map to understand the game’s shape, then jump through the rules index to the topic you need at the machine.
  • 1Learn the layout
  • 2Start the objectives
  • 3Build scoring modes
  • 4Reach the wizard layer

Rules and progression

Game Information

This rules section covers game information and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Rules Overview

This rules section covers rules overview and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Layout

This rules section covers layout and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Skill Shots

This rules section covers skill shots and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Missions

This rules section covers missions and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Multiball Modes

This rules section covers multiball modes and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Hypersleep Multiball

This rules section covers hypersleep multiball and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Sentry Guns Multiball

This rules section covers sentry guns multiball and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Ambush Multiball

This rules section covers ambush multiball and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Save Newt Multiball

This rules section covers save newt multiball and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Weapons

This rules section covers weapons and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

MU/TH/UR Mystery

This rules section covers mu/th/ur mystery and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

2x Scoring

This rules section covers 2x scoring and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Recharge Target

This rules section covers recharge target and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Combos

This rules section covers combos and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Bumper Scoring

This rules section covers bumper scoring and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Rescue

This rules section covers rescue and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Revive (Left Outlane Ball Save)

This rules section covers revive (left outlane ball save) and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Extra Balls

This rules section covers extra balls and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

End-of-Ball Bonus

This rules section covers end-of-ball bonus and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Wizard Modes

This rules section covers wizard modes and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Self-Destruct (“Alien” Wizard Mode)

This rules section covers self-destruct (“alien” wizard mode) and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Loader Battle (“Aliens” Wizard Mode)

This rules section covers loader battle (“aliens” wizard mode) and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

All-Out War (Final Wizard Mode)

This rules section covers all-out war (final wizard mode) and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

DROP or SHIP letters

This rules section covers drop or ship letters and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Weapon

This rules section covers weapon and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

2 Xenomorph hits

This rules section covers 2 xenomorph hits and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

end-of-ball bonus

This rules section covers end-of-ball bonus and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

special

This rules section covers special and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

wizard modes

This rules section covers wizard modes and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

eggs

This rules section covers eggs and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Self-Destruct

This rules section covers self-destruct and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Loader Battle

This rules section covers loader battle and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

final wizard mode

This rules section covers final wizard mode and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

missions

This rules section covers missions and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Revive

This rules section covers revive and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

shotgun

This rules section covers shotgun and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Xenomorph lifecycles

This rules section covers xenomorph lifecycles and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

skill shot

This rules section covers skill shot and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

mission

This rules section covers mission and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

extra ball

This rules section covers extra ball and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

bonus multiplier

This rules section covers bonus multiplier and its place in Alien’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

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