Rules overview
Join Bilbo, Gandalf, and Thorin's company across a widebody adventure packed with story modes, rising beasts, cinematic presentation, and the animated Smaug mechanism. The Hobbit rewards exploration with one of Jersey Jack's deepest long-form rulesets. Released March 21, 2016, The Hobbit was designed by Joe Balcer with software contributions from Joe Katz, Keith P. Johnson, and Ted Estes. Jersey Jack built the game around the complete film trilogy, a 27-inch LCD, custom speech, and a rules journey that can keep revealing new objectives for years. Beasts, Book Modes, and the Battle of Five Armies
- 1Learn the layout
- 2Start the objectives
- 3Build scoring modes
- 4Reach the wizard layer