Rules overview
Foo Fighters pinball by Stern Pinball combines high-energy rock music with a bold, comic-inspired sci-fi narrative to create one of Stern’s most playful and kinetic modern pinball machines. Featuring fast flow, creative shot design, and a humorous original storyline, this game delivers instant fun while offering surprising depth for players who want to master its rules. Explosive Rock Action With Comic-Style Adventure Gameplay Foo Fighters drops players into an animated alien-invasion storyline where the band must save the world city by city. Gameplay emphasizes speed, control, and combo shooting, with smooth ramps and creative shot geometry that keep the ball moving. The ruleset is approachable yet layered, rewarding accurate shooting, mode stacking, and smart progression.
- 1Learn the layout
- 2Start the objectives
- 3Build scoring modes
- 4Reach the wizard layer
Rules and progression
Stern Pinball · Foo Fighters
Game Information
This rules section covers game information and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Rules Overview
This rules section covers rules overview and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Layout
This rules section covers layout and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Modes of Play
This rules section covers modes of play and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Skill Shots
This rules section covers skill shots and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Van Modes
This rules section covers van modes and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Van Mods
This rules section covers van mods and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Side Modes
This rules section covers side modes and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
MOD-ulator Frenzy
This rules section covers mod-ulator frenzy and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Bot Frenzy
This rules section covers bot frenzy and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Supersonic Radio
This rules section covers supersonic radio and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Multiball Modes
This rules section covers multiball modes and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Overlord Multiballs
This rules section covers overlord multiballs and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Area 51 Multiball
This rules section covers area 51 multiball and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Combotron Multiball
This rules section covers combotron multiball and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Overdrive Ball Save
This rules section covers overdrive ball save and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Mystery Award
This rules section covers mystery award and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Combotron
This rules section covers combotron and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
UFO Captive Ball
This rules section covers ufo captive ball and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Super Spinner
This rules section covers super spinner and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Playfield Multipliers
This rules section covers playfield multipliers and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Bot Awards
This rules section covers bot awards and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Lightning Target
This rules section covers lightning target and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Ray Gun Targets
This rules section covers ray gun targets and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Extra Balls
This rules section covers extra balls and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
End-of-Ball Bonus
This rules section covers end-of-ball bonus and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Wizard Modes
This rules section covers wizard modes and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Austin (Mini-Wizard Mode)
This rules section covers austin (mini-wizard mode) and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
D.C. (Mini-Wizard Mode)
This rules section covers d.c. (mini-wizard mode) and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
FooBot Multiball (Mini-Wizard Mode)
This rules section covers foobot multiball (mini-wizard mode) and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Toy Time Multiball (Topper Mode / Mini-Wizard Mode)
This rules section covers toy time multiball (topper mode / mini-wizard mode) and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
The Final Battle (Wizard Mode)
This rules section covers the final battle (wizard mode) and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Final Battle
This rules section covers final battle and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Overlord
This rules section covers overlord and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Rock-O-Meter
This rules section covers rock-o-meter and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Sonic Radio
This rules section covers sonic radio and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Van Mod
This rules section covers van mod and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
Overdrive
This rules section covers overdrive and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
FooBot
This rules section covers foobot and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
upgrades
This rules section covers upgrades and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
UFO captive ball
This rules section covers ufo captive ball and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Foo Fighters
2x or 3x playfield
This rules section covers 2x or 3x playfield and its place in Foo Fighters’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.