Rules overview
The central strategy is to start the objectives in a city, defeat its Kaiju, and use the building, ramps, bridges, tanks, and saucers to open the higher-value progression layers. Players can change cities at the scoop or move toward Planet X after the required objectives are started.
- 1Learn the layout
- 2Start the objectives
- 3Build scoring modes
- 4Reach the wizard layer
Rules and progression
Stern Pinball · Godzilla
Game Information
Designed by Keith Elwin, Godzilla uses the Xilien invasion story to connect city objectives, Kaiju battles, destruction features, multiballs, allies, powerups, Planet X, and the final wizard modes.
Stern Pinball · Godzilla
Rules Overview
The central strategy is to start the objectives in a city, defeat its Kaiju, and use the building, ramps, bridges, tanks, and saucers to open the higher-value progression layers. Players can change cities at the scoop or move toward Planet X after the required objectives are started.
Stern Pinball · Godzilla
Layout
The rules are built around the ramps, building, scoop, right spinner, blue targets, city inserts, Magna-Grab, bridge, tanks, and the Kaiju battle selection at the scoop.
Stern Pinball · Godzilla
Skill Shots
The controlled plunge offers several skill-shot routes, each building its own value and ball-save reward while improving later skill shots.
Stern Pinball · Godzilla
City Objectives
City progress is the main game loop. Start the city’s objective set, complete the associated Kaiju battle, and use the resulting progress to qualify deeper city and Planet X play.
Stern Pinball · Godzilla
RAID - Kaiju Battles
Two ramp shots light the first Kaiju battle at the scoop; later battles require both ramps. Choose the monster with the flippers and follow the flashing shots to win the battle.
Stern Pinball · Godzilla
POWER - Tesla Strike
Tesla Strike is one of the city objective paths and contributes to the destruction and progression requirements needed for the larger game modes.
Stern Pinball · Godzilla
BRIDGE - Bridge Attack Multiball
Bridge Attack Multiball is qualified through the bridge objective and converts the bridge shots into a multiball scoring opportunity.
Stern Pinball · Godzilla
TANKS - Tank Attack Multiball
Tank Attack Multiball turns the tank objective into a dedicated multiball, adding another route to city progress and larger scoring turns.
Stern Pinball · Godzilla
Destruction Jackpot
The building, tanks, bridges, powerlines, and related destruction tasks feed the Destruction Jackpot and help complete the requirements for the late-game progression.
Stern Pinball · Godzilla
Main Multiballs
Godzilla Multiball and Mechagodzilla Multiball are the two main multiball systems, with Saucer Attack Multiball providing another major scoring route.
Stern Pinball · Godzilla
Godzilla Multiball
Destroy the building to start Godzilla Multiball. Lit shots award progressive jackpots; six jackpots light the building super jackpot.
Stern Pinball · Godzilla
Mechagodzilla Multiball
Advance the right spinner, complete the three blue targets, and return to the spinner to start Mechagodzilla Multiball. Jackpots alternate between the ramps/building and blue targets before the super jackpot timer.
Stern Pinball · Godzilla
Saucer Attack Multiball
Pop-bumper saucer progress qualifies Saucer Attack and also contributes to the extra-ball path when enough saucers have been destroyed.
Stern Pinball · Godzilla
Other Scoring
Allies, the Magna-Grab, Imposter Battle, Rage Combo, Monster Rampage, Heat Ray, powerups, loops, trains, and mystery awards provide scoring and progression outside the main multiballs.
Stern Pinball · Godzilla
Extra Balls
The documented extra-ball routes include conquering cities, destroying saucers at the pop bumpers, and destroying enough jets during Jet Fighter Attack.
Stern Pinball · Godzilla
Bonus Mini-Wizard Modes
Monster Zero, Terror of Mechagodzilla, and Planet X act as major mode milestones before the final King of the Monsters and Monster Island Madness wizard modes.
Stern Pinball · Godzilla
King of the Monsters (Final Wizard Mode)
King of the Monsters is the principal final wizard mode, reached by completing the machine’s major progression requirements and qualifying the late-game battle.
Stern Pinball · Godzilla
Monster Island Madness (Ultra Wizard Mode)
Monster Island Madness is the ultra-wizard layer for players who push beyond the normal final progression and complete the highest requirements.
Stern Pinball · Godzilla
Tier 1
This rules section covers tier 1 and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Tier 2
This rules section covers tier 2 and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Annihilation Bonus & Carnage Bonus
This rules section covers annihilation bonus & carnage bonus and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
City Select
This rules section covers city select and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Allies
This rules section covers allies and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Saucer Attack
This rules section covers saucer attack and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Jet Fighter Attack
This rules section covers jet fighter attack and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Magna-Grab & Imposter Battle
This rules section covers magna-grab & imposter battle and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Rage Combo
This rules section covers rage combo and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Monster Rampage
This rules section covers monster rampage and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Heat Ray
This rules section covers heat ray and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Godzilla Powerups
This rules section covers godzilla powerups and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Godzilla Wallop
This rules section covers godzilla wallop and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Loops
This rules section covers loops and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Tail Whips
This rules section covers tail whips and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Trains
This rules section covers trains and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Mystery Award
This rules section covers mystery award and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
City Combos
This rules section covers city combos and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Secret Combos
This rules section covers secret combos and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Hedorah
This rules section covers hedorah and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Oxygen Destroyer
This rules section covers oxygen destroyer and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Bonus
This rules section covers bonus and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.
Stern Pinball · Godzilla
Mini-Wizard Modes
This rules section covers mini-wizard modes and its place in Godzilla’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.