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Pinball Rules · Stern Pinball

John Wick

An Evolution Pinball rules guide for John Wick, organized around the machine’s objectives, progression, scoring systems, and documented rules topics.

ManufacturerStern Pinball
Rules family56 researched topics
Primary focusRules organization
Evolution pageMachine-specific guide

Rules overview

The Stern John Wick pinball machine delivers relentless, high-speed pinball action inspired by the blockbuster action film franchise. Built around precision shooting, fast-flowing combos, and an aggressive risk-reward ruleset, this machine captures the intensity, style, and nonstop momentum that define the John Wick universe. Designed for players who crave speed and skill-based gameplay, John Wick is a modern pinball experience that demands focus and mastery. The detailed machine information below retains the verified edition, gameplay, ownership, and specification guidance prepared for this title. Fast, Tactical Gameplay Fueled by Precision, Speed & Control

How to read this page. Start with the overview, use the progression map to understand the game’s shape, then jump through the rules index to the topic you need at the machine.
  • 1Learn the layout
  • 2Start the objectives
  • 3Build scoring modes
  • 4Reach the wizard layer

Rules and progression

Game Information

This rules section covers game information and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Rules Overview

This rules section covers rules overview and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Layout

This rules section covers layout and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Modes of Play

This rules section covers modes of play and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Skill Shots

This rules section covers skill shots and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Jobs

This rules section covers jobs and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Adversaries

This rules section covers adversaries and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Multiballs

This rules section covers multiballs and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Car Chase Multiballs

This rules section covers car chase multiballs and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Excommunicado Multiball

This rules section covers excommunicado multiball and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Deconsecrated Multiball

This rules section covers deconsecrated multiball and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Enemies

This rules section covers enemies and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Lights Out

This rules section covers lights out and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Allies

This rules section covers allies and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Gold Coins

This rules section covers gold coins and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Marker Ball Save

This rules section covers marker ball save and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Extra Balls

This rules section covers extra balls and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

End-of-Ball Bonus

This rules section covers end-of-ball bonus and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Wizard Modes

This rules section covers wizard modes and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Red Circle Reckoning (Mini-Wizard Mode)

This rules section covers red circle reckoning (mini-wizard mode) and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

The Staircase (Wizard Mode 1)

This rules section covers the staircase (wizard mode 1) and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

The Duel (Wizard Mode 2)

This rules section covers the duel (wizard mode 2) and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Special Assignment (Final Wizard Mode)

This rules section covers special assignment (final wizard mode) and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

enemies

This rules section covers enemies and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

extra ball

This rules section covers extra ball and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Marker ball save

This rules section covers marker ball save and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

multiballs

This rules section covers multiballs and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Bonus multiplier

This rules section covers bonus multiplier and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

multiball

This rules section covers multiball and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

wizard mode

This rules section covers wizard mode and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

end-of-ball bonus

This rules section covers end-of-ball bonus and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

mini-wizard mode

This rules section covers mini-wizard mode and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

security detail

This rules section covers security detail and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

task a crew

This rules section covers task a crew and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

deconsecrated multiball

This rules section covers deconsecrated multiball and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

night watch

This rules section covers night watch and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Adversary Battles

This rules section covers adversary battles and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

MXV skill shot

This rules section covers mxv skill shot and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Adversary Battle

This rules section covers adversary battle and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

gold coin targets

This rules section covers gold coin targets and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Job

This rules section covers job and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

Multiball

This rules section covers multiball and its place in John Wick’s progression. Use the machine’s playfield cues and verified software notes to connect this section to the larger game plan.

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